Tavick's Landing

This easternmost section of Sharn is the terminus of most land-based travel into Sharn. The lightning rail and Orien roads enter the city through Tavick’s Landing. Notably, after the Last War, the Landing has become a center for war refugees.

The upper districts are known for their class-based and exclusive laws: weaponry must be licensed, and only to Brelish citizens or dragonmarked heirs, armor is banned in addition to a strict dress code, magic use is restricted, and Deneith troops supplement the local Sharn Watch.

Upper Districts
  • Copper Arch
    • A professional district with a sizable Deneith enclave, many of whom are tasked to this area.
  • Dalan’s Refuge
    • This posh residential district is known for a excess of famous statues in its streets.
  • Oceanview
    • One of the most exclusive residential areas in Sharn, overlooking the Thunder Sea.
  • Pinnacle
    • This temple district is known more for its social gatherings than any real faith.
  • Silvergate
    • Some of the best luxury items in Sharn are found in Silvergate.
  • Sunrise
    • A nice, simple district, notably less wealthy than the rest of upper Tavick.
  • Twelve Pillars
    • The best of Sharn’s professional class works in this district, which is based around the Twelve Pillars Courthouse.
Middle Districts
  • Cornerstone
    • This entertainment district is less seedy than others; it is also known for its skyrace arena of the same name.
  • Dancing Shadows
    • While other hospitality districts cater to adventurers and the wealthy, this area is for the common travelling man.
  • Deathsgate
    • This district caters to adventurers, with a wide but average range of goods, services, and facilities. The guild of the same name is housed here, and is known for its amoral attitude to adventure.
  • Graywalls
    • Home to almost exclusively Karrnathi people, this district is peaceful and friendly, except to outsiders.
  • Kenton
    • This bland residential district has a small minority of shifters.
  • Little Barrington
    • A home for most of the ascending professional class.
  • Tavick’s Market
    • Situated directly above Terminus, this district’s open market has first sample of new imports. It is also favored by local farmers for its safety and permit pricing.
Lower Districts
  • Black Arch
    • This district stands as the first defense for the city from invasion, with a huge black garrison tower in the center. Numerous smithies supply the garrison and incoming caravans.
  • Cogsgate
    • When goods come into Sharn by land, they usually go through the customs and tariff offices of this district, then straight to the nearby warehouses. It is also the largest entrances into the forges in the Cogs.
  • Dragoneyes
    • This entertainment district caters to a mix of indiscriminate wealthy and workers from the Cogs, and is widely known as the base of operations for the Tyrants.
  • Foundation
    • A simple residential area for caravaners and Cogs workers.
  • High Walls
    • This district was formerly a ghetto for foreigners during the Last War, now it is filled mostly with Cyran refugees, who are free, but still under close watch.
  • Terminus
    • Centered around Terminus Station, the end of the lightning rail, this district is filled usually with travelers and those who cater to them.
  • Wroann’s Gate
    • At the end of the Old Road, most local Brelish travelers enter this district through a gigantic arch topped by a statue of Queen Wroann.

Tavick's Landing

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