Zilargo

What are gnomes like? It depends on who you ask. If your only interaction with gnomes is stopping by a House Sivis scribe station, you probably think of them as a little creatures with their nose permanently stuck in a scroll. If you’ve ever challenged a gnome to a game of wits in a bar, you probably know them as a jovial and smart folk. And if you’ve ever had to negotiate with a gnomish bureaucrat, you probably think they’re the craftiest race on the face of Eberron. To be accurate, gnome culture is often a combination of these three archetypes. Gnomes are raised on a mixture of book learning, intricate games, and an impossible bureaucracy. Some may venture out to become sorcerors and barbarians, but those who stay in Zilargo stick close to the traditions they were raised on.

To understand Zilargo as a country, you only have to refer back to its creation.

Politics
  • The Zil Triumvirate is the highest power in the hierarchy, each member taken from the three major cities’ Council of Nine.
Geography
  • Zilargo’s borders are defined by the Seawall Mountains to its east (separating them from Darguun), the Thunder Sea to the south, and the Howling Peaks to the northwest separating them from Breland.
  • Notable Locations
    • The feyspire Pylas Pyrial, in the southwest Shimmerwood Forest, is much more integrated into local society than the other spires, probably tied to the fact that the spire’s population is mostly gnomish.
    • The nation is defined by the three city states that joined to form it: Korranberg, Trolanport, and Zolanberg.
Demographics
  • 250,000
  • 60% gnome
  • 16% human
  • 11% dwarf
  • 7% kobold
  • 6% other

Zilargo

How I Stopped Worrying and Learned to Love Eberron kingsley_zissou