How I Stopped Worrying and Learned to Love Eberron
Sports and games
- Zilargo darts: This game appeals to hunters and gamers alike. The board is covered in small illusions created by gnomish magewrights, a collection of mundane and magical animals, all designed to act like their real-life counterpart. The illusions roam the board and the players attempt to strike them with steel darts. While those familiar with darts can do well, it takes a person familiar with the particular animal’s movement and habits to excel at the game.
- Conqueror: This board game was allegedly created by Karrn the Conqueror to help train his generals and weed out those without a strategic mind. The board is 10×10 squares, with a variety of units lining either end of the board. The front line includes four pikers in the middle, two swordsmen to both sides of the pikers, and a single archer on both of the ends. Behind them the back lines start at the outside with two siege weapons, then four cavalry within that, two wizards within that, and two winged cavalry within that. The last piece is the “Conqueror,” which can be placed on the board whenever the player chooses, but it must be within the first three lines in a free space.
- Race of Eight Winds
- Hrazhak: Two teams of seven shifters play hrazhak, a rough, full-contact sport. Each team carries a wooden idol. To score, a team must steal its opponent’s idol and place both idols in its goal. Obstacles such as trees, streams, and piles of rubble play a major role on a hrazhak field, requiring the competitors to make full use of their inhuman jumping and climbing abilities. Idols can be thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. There is no required structure to a hrazhak team, but most include two runners, climbers, and renders. Renders and biters can inflict serious injuries on their opponents, and a low-level druid or adept is usually on hand to provide healing; however, any competitor who receives healing is removed from play for the remainder of the match. Competitors are not allowed to use magic or psionic abilities. The formal hrazhak arena in Sharn is located in Cornerstone, where it is a spectator sport and a source of gambling. However, shifters have created ramshackle hrazhak fields in the slums and warehouse districts of the city, and shifter youths often play impromptu games in the parks.
- Skyblades: Common jousting is popular enough throughout Breland. In Sharn, the sport has taken to the air. In a formal skyblade match, the goal is to knock the rider from his saddle—attacks against the mounts are forbidden, along with use of magic or psionics. Formal matches take place in one of Sharn’s two aerial arenas, located in Cornerstone and Hareth’s Folly. However, informal matches occur throughout Lower and Middle Dura, Tavick’s Landing, and Menthis Plateau. An informal match may be drawn out across an entire district, with competitors weaving between towers and around bridges. Rules for an informal match are set before the start, establishing whether magic can be used and mounts can be targeted. Skyblade jousters typically ride hippogriffs and carry blunted lances that deal nonlethal damage.
- Six Stones: Six Stones, a Droaam tradition brought to Sharn by immigrants, involves seven competitors who each pay a base stake. The seven are then sealed in a large chamber with a cockatrice. The match ends when six of the competitors have been turned to stone, at which point the survivor receives the majority of the stakes (with a share being set aside for the organizers). A medusa handler monitors the competition to ensure that rules are followed. Contestants carry no arms or armor, and no magic or psionics may be used. Additionally, no one may attack the cockatrice. The challenge lies in defeating the other contestants or luring them into the path of the cockatrice. The battleground varies. It may be completely barren or chocked with rubble and cover; there may be light, or it may be pitch black. Six Stones matches are run by the monstrous organization known as Daask. The sport is highly illegal, but the matches are confined to the Dura Cogs and well hidden from the eyes of the Watch.